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Post by ~Anashara~ on Oct 31, 2006 8:34:35 GMT -5
I have played this game for quite a long time, no idea when I started even. During that time there have been many, many changes to the game as the game's creator tries to balance it. I do understand that there has to be some elements that we do not care for, or do not like come into play now and then. That said, as an administrator in another game, I also know that there also needs to be an element of logic and realism to the game. Zombies are not known for being brilliant. However, here they can read signs, determine if it is light inside a building, distinguish people's names, access their profiles, etc. They have a sense of direction, and they can plot to kill you specifically as a human/survivor. This makes little sense to me. What I would like to see is zombies being more mindless, they should behave in a more random manner and have less knowledge of anything more than eating brains and chasing down any human. PKers, yes, they can hunt you down and kill you. However, when you die it is the same as a zombie killing you and you do not come back as a human/survivor, but are a zombie. What I would like to see here is humans killed by another human can get up. (other option is death by human is real death, but the cost to the game would be too much). The latest change, fog, is brilliant. However, this is more akin to what a zombie should normally see, in my humble opinion.
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duglis
Assistant Archivist
choose life
Posts: 1,238
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Post by duglis on Oct 31, 2006 10:20:40 GMT -5
I highly doubt that would fly. Bear in mind that the majority of the improvements to zombie skills came as a result of zombies complaining, quite legitimately, that their side is not as much fun to play.
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Post by A big strong fireman on Feb 2, 2007 8:23:34 GMT -5
This latest change is a doozy. Clearly, Kevan is desperate to make zombie life more appealing, and I'd say this'll do it. Wouldn't be at all surprised to see a surge in the zombie population (a zedling boom, so to speak).
Fasten your seat belts, folks.
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Post by Maleficarum on Feb 2, 2007 22:55:26 GMT -5
Good God. That opens a lot of opportunities for power-gaming.
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thinktank
Assistant Archivist
Forum Necromancer
Shape without form, shade without colour,Paralysed force, gesture without motion
Posts: 1,318
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Post by thinktank on Feb 3, 2007 15:49:17 GMT -5
OMFG were doomed now they will get tons of exp for breaking down barricades and if there luckey there people inside the building making them get more exp were doomed
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