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Post by walrusgreg on Mar 22, 2006 21:17:00 GMT -5
Alright, where's a decent safehouse? I was just revived and I don't want to stand up until I know where to go. I also don't really want to get PKed or anything.
Any suggestions?
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Post by wronghorn on Mar 22, 2006 22:35:57 GMT -5
Anywhere not a resource building is generally safer...but these days we're having to move fairly constantly. The zombies are getting smarter, they're cracking them nightly and the groans bring in the rest. There aren't enough of us to keep things barricaded everywhere.
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Post by walrusgreg on Mar 22, 2006 23:09:20 GMT -5
Alright, I found refuge after trying nearly half a dozen buildings. Hippelsey has one zed, blesto has one, hamm way fire station has one, the wakeford motel has one, hambidge has a couple zeds in it. I cleared bodies out of wakeford but there are still survivors in it and in both NT buildings. Most of the barricades in those buildings are either light or non-existant.
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Post by markanthony on Mar 23, 2006 16:57:24 GMT -5
Yeah, I've been hanging around the bampfyld arms, but I'm gonna have to move thanks to that one PKer who has killed me every time I take a break this week it seems. Shame too, it's near a bunch of Necrotech facilities.
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Post by wronghorn on Mar 24, 2006 12:44:46 GMT -5
To be honest with you, the best place to camp and make syringes would be at Caiger, since you know there will almost always be a generator running there as well as a large group of people.
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Post by walrusgreg on Mar 27, 2006 23:06:30 GMT -5
I've decided not to reveal my current safehouse, even if it's pretty good, for fear of an unwanted PKer breaking in. I've also decided to take refuge outside of molebank and make treks back in when I get more AP.
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Lachton
MCV
Hooked on REVIVE
Minister for Syringes
Posts: 94
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Post by Lachton on Mar 29, 2006 12:56:47 GMT -5
Unfortunately it seems sleeping outside Molebank is the way to go. I can now grab revives in peace and sleep in peace without fear of PK.
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Post by wronghorn on Mar 29, 2006 22:38:49 GMT -5
Yeah, the suburb is quickly becoming overrun. The revive lines are over 50 each, and there are more open doors than safe houses. There's not one group doing this...as far as I can tell. Looks like the ferals got bored of Caiger and decided to go off wherever.
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