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Post by A big strong fireman on Apr 24, 2006 13:43:55 GMT -5
Is it perhaps not a good idea to say how many survivors are inside buildings on the open board? Or am I being too security conscious?
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dragor
Sebright Curators
Bring It !
Posts: 116
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Post by dragor on Apr 24, 2006 13:48:35 GMT -5
yeah thats quite true methinks that should be modded just to show the zeds
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duglis
Assistant Archivist
choose life
Posts: 1,238
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Post by duglis on Apr 24, 2006 13:58:29 GMT -5
Mentioning where survivors are hiding is equivalent to telling zeds which buildings to break into.
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Post by enya on Apr 24, 2006 13:59:02 GMT -5
Did I post survivors to an OPEN BOARD? ?? EDIT!!!!!!!!!!!!!
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duglis
Assistant Archivist
choose life
Posts: 1,238
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Post by duglis on Apr 24, 2006 14:05:30 GMT -5
Sebright, VHB, 1 Z outside, a dead Peter Sellers inside Why didn't you dump the body?
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Post by A big strong fireman on Apr 24, 2006 14:19:28 GMT -5
Saki tossed Peter Sellers outside after he learned of the swine's unlamented demise.
I've added a template for a list that itemizes everything in the suburb, with coordinates, to the first post in this thread. You may find it useful until we get a map we can play with.
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dragor
Sebright Curators
Bring It !
Posts: 116
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Post by dragor on Apr 24, 2006 14:27:02 GMT -5
thanx for the revive duglis and noctambulas is in the Morrish Motel
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Post by A big strong fireman on Apr 25, 2006 13:11:24 GMT -5
row 1 of map, left to right Holley Square [20, 50]: 0 the Staveley Monument [21, 50]: 0 Gunson Street [22, 50]: 1 Bence Auto Repair [23, 50]: no info Levett Motel [24, 50]: no info Shaw Avenue Fire Station [25, 50]: no info factory [26, 50]: H Bind Place School [27, 50]: no info Hamlett Monument [28, 50]: no info Blackborow Boulevard [29, 50]: no info
row 2 of map, left to right Farewell Place Police Dept [20, 51]: VS, 3 outside Dibbin Park [21, 51]: 0 Laimbeer Way [22, 51]: 0 Frodsham Lane [23, 51]: 0 factory [24, 51]: no info Norvill Drive [25, 51]: no info Jouxson Walk [26, 51]: no info Grime Boulevard [27, 51]: no info Tennant Building [28, 51]: Ebsworth Row [29, 51]: no info
row 3 of map, left to right cemetery [20, 52]: 17 Sidey Alley Railway Station [21, 52]: VS, 1 outside Morrish Motel [22, 52]: QS, 1 outside, 3 inside St Columbanus's Hospital [23, 52]: H, 0 outside Selley Building [24, 52]: VS, 4 outside, 1 inside Nalder Way [25, 52]: no info Culverwell Building [26, 52]: no info Dinwiddy Monument [27, 52]: no info Ings Street [28, 52]: no info Speak Cinema [29, 52]: no info
row 4 of map, left to right Beament Auto Repair [20, 53]: VS, 0 outside Kene Avenue [21, 53]: 0 carpark [22, 53]: 21 Sebright Museum [23, 53]: VS, 3 outside carpark [24, 53]: 1 Corrie Walk [25, 53]: no info Dibben Auto Repair [26, 53]: no info Matraves Building [27, 53]: no info Imeson Walk [28, 53]: no info Cholmondeley Towers [29, 53]: no info
row 5 of map, left to right St Julie's Church [20, 54]: 1 outside, 0 inside St Julius's Church [21, 54]: 0 outside, no info re inside Lillycrap Street [22, 54]: 0 junkyard [23, 54]: EH, 0 outside Peach Museum [24, 54]: 'cades unknown, 3 outside Derrington Cinema [25, 54]: no info carpark [26, 54]: no info Collis Bank [27, 54]: 'cades unknown, 3 outside Mountain Motel [28, 54]: 'cades unknown, 0 outside Jelley Museum [29, 54]: 'cades unknown, 1 outside
row 6 of map, left to right cemetery [20, 55]: 1 cemetery [21, 55]: 11 Crosbie Way [22, 55]: 0 Belsten Arms [23, 55]: WO, 0 outside, 8 inside Davenport Drive [24, 55]: 0 Clynton Alley [25, 55]: 0 Cunstone Alley [26, 55]: 0 Doddimeade Motel [27, 55]: WO, 2 outside, 1 inside junkyard [28, 55]: WO, 0 outside, 0 inside Salt Street School [29, 55]: 'cades unknown, 0 outside
row 7 of map, left to right wasteland [20, 56]: 0 Cornwall Park [21, 56]: 0 Pegg Avenue [22, 56]: 1 warehouse [23, 56]: VS, 0 outside Club Cother [24, 56]: 'cades unknown, 0 outside Hayler Building [25, 56]: WO, 1 outside, 0 inside, gen broken Pollitt Monument [26, 56]: 0 wasteland [27, 56]: 0 junkyard [28, 56]: WO, 0 outside, 0 inside Sturmey Lane [29, 56]: 0
row 8 of map, left to right factory [20, 57]: VS, 1 outside Nutl Drive [21, 57]: 0 Mear Auto Repair [22, 57]: WO, 0 outside, inside unknown wasteland [23, 57]: 0 Furzey Park [24, 57]: 0 St Willibrord's Hospital [25, 57]: WO, 1 outside, 0 inside Beer Towers [26, 57]: VS, 1 outside Mellier Plaza [27, 57]: 0 Shiel Building [28, 57]: WO, 0 outside, inside unknown Club Trebley [29, 57]: 'cades unknown, 0 outside, inside unknown
row 9 of map, left to right Lomax Alley School [20, 58]: WO, 0 outside, 0 inside Mees Building [21, 58]: WO, 1 outside, 0 inside warehouse [22, 58]: VS, 1 outside wasteland [23, 58]: 2 Wedderburn Auto Repair [24, 58]: WO, 0 outside, 2 inside Tryon Building [25, 58]: WO, 0 outside, 0 inside Clayton Cinema [26, 58]: WO, 4 outside, 0 inside Phillipps Plaza [27, 58]: 0 Metcalfe Museum [28, 58]: 'cades unknown, 0 outside, inside unknown factory [29, 58]: 'cades unknown, 0 outside, inside unknown
row 10 of map, left to right Potts Motel [20, 59]: WO, 3 outside, 0 inside carpark [21, 59]: 0 Club Lynn [22, 59]: lightly, 0 outside Braund LaneĀ“[23, 59]: 0 Question Place [24, 59]: 0 Lawrance Avenue [25, 59]: 0 Linley Monument [26, 59]: 0 Hambro Building [27, 59]: WO, 1 outside, 0 inside Lock Street [28, 59]: 0 Tarasius General Hospital [29, 59]: unknown
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Post by enya on Apr 25, 2006 16:33:19 GMT -5
Duglis, I almost DID dump the body but sometimes that one little AP you use to dump a body is the difference between making it back to the safehouse.....or not. In this case, it was a NOT. Hence, the warning!
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Post by enya on Apr 28, 2006 20:00:01 GMT -5
Lomax Alley School 20,58 open, no Zs outside Mees Bldg 21,58 VSB, no Zs outside warehouse 23,56 VSB, 2 Zs outside Club Cother 24,56 OSB, 1 Z outside St Willi's Hospital 25,57 5 Zs outside, no cade report Dibben Auto 26,53 open doors, 4 Zs outside Peach 24,54 open doors, 1 Z outside but its a FRIENDLY!!! Derrington Cinema 25,54 no cade report Junkyard, 1S of Sebright 23,54 1 Z outside, Crash Davis and Peter Sellers are just dead bodies! Selley 24,52 QSB, 4 Zs outside St C's 23,52 LB, no Zs outside Sebright 23,53 open, 4 Zs outside, *Dolphin dead inside* Sorry, dear!
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thinktank
Assistant Archivist
Forum Necromancer
Shape without form, shade without colour,Paralysed force, gesture without motion
Posts: 1,318
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Post by thinktank on Apr 29, 2006 1:59:36 GMT -5
dolphin dead ? weko cous he is with me in save house now tnx to that i got Diagnosis skill now healed him for 5 hp. two persons still need some healing but i get on to that once i got more ap so i can go look for faks. by the way i got two newspapers wtf is the use of it you read them and trow them away <_<
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Post by A big strong fireman on Apr 29, 2006 8:41:11 GMT -5
Dibben Auto Repair: VH Derrington: EH Peach: VS Sebright: doors shut, 4 Zs inside, among them, Nate Bascolm Selley: loosely St. C's: doors shuc, 2 Zs inside
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Post by A big strong fireman on May 1, 2006 11:15:27 GMT -5
Okay, this is my first attempt to use the wonderful new template Dark Pete donated to the Union this morning. When I figure out how to do it, I'll move it to our Wiki page, so we can update the map there, instead of cluttering up this board with multiple maps. For the time being, though, here goes:
moved to private board
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Post by celt on May 1, 2006 11:48:28 GMT -5
Hi Big Strong Fireman,
You seem to have mastered it quite well. I suggest that you remove it from here ASAP and post it in a more secure location.
Also, I reckon you should make a new thread for the barricades/ survivour pops in the Sebright Rooms and have this stickyed at the top. Curators/ Volunteers could then post scouting reports beneath this. This info could be fed into the template and the posts deleted every 2(?) days.
Since this would be a lot of work for you, if you wish, I could create the position of Assistant Keepers who would also have the ability to modify posts.
If you want to set up a poll for nominees and say the status of the top 3 would be changed accordingly - if they are in agreement. Or, if you have other ideas, I'm receptive.
Also, on the map itself, are you happy to include the suburb as defined by the grid as set out in the map - or would you like to change it to include the lower half of Lukinswood instead of the lower half of Lerwill Heights? Further, I would suggest that TRPs (Tactical Resource Points) be highlighted (possibly by a background colour) Dark Pete any suggestions for the code? This will enable viewers to filter the suburb chatter.
How often does anybody frequent this area?
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Post by A big strong fireman on May 1, 2006 12:23:10 GMT -5
I guess I thought there was some way to post the map on the Wiki, but it does seem like this info is better kept a tad secret (notice that I took your advice, Celt, and moved the map to the private board). I'll put out a call for people interested in helping me update it, since it would be quite a chore for me to keep it up by myself.
In terms of the scope of the map, I think I'd like to keep the entire suburb, even though the lower half is less frequented (may it not always be so!), but I'd also like to include, say, the first three or four rows/columns of at least Shore Hills (to help cover Brennand), Lukinswood (for obvious reasons), and Regansbank (to monitor Farewell). Possible, Dark Pete?
Also, I think the notion of highlighting resource buildings somehow is a great idea. Again, Dark Pete, can you help?
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